Bee Theme Game
UI/UX Design
Designing a theme game is always my favorite, it focuses you as a designer and lets you be a little playful with the design.
Concepting a bee-related kind of game got my mind working extra hard trying to come up with creative solutions to this design.
Making both intuitive and theme-relevant design and user flow are the causes of this delight.
So seat tight, get yourself some apple slices with honey (or whatever the non-Jewish version might be) and enjoy reading.
Wireframes
My mind jumps a lot between the wireframes and the actual design.
My process begins at the Wireframe, where I establish the type of buttons I need to design, the overall UX flow, and the location of the buttons.
Then I move into designing the first screens, the first buttons, and navigation.
Later on, after I design the first screen or two, I find it inspiring to go back to the wireframes, as it empties my mind and lets me design more intuitive screens than working with colors and distractions.
Colors
This is one of the areas of design that you thank for the theme because it made it very obvious what kind of colors will be in the UI, so in the case of the bee theme, I stayed with the Yellow / Orange, Black, and White-Purplish color.
Buttons, buttons, and more buttons.
This was my starting point and finish point for the design.
“How the hell will I make a rectangular button bee-like?”
So with many tries (and fails), I've added more and more layers to make the button feel like a delicious, polished honeycomb, making the user want to press it.
Navigation System
The map is the UX dream coming true, while trying to establish a navigation system that works best with the theme of the game, an idea came to life.
The levels and worlds are all part of the big honeycomb the player needs to fill, with each level the player completes more of the honeycomb gets filled.
Scrolling through the honeycomb delivers an intuitive, fun, and game-related navigation system.
Finished Product
Once all the buttons were designed, and the user experience flow was established, assembling the screens was a blast.
Playing around with the design and creating a game logo (why not?).
Make sure to scroll to view the rest of the screens.